Generates particle animation based on 2 component or 3 component vector data.
Generates particle animation based on 2 component or 3 component vector data. The shape of the particle is a diamond shape (8 surfaces). The direction in which the particles are advected is determined by calculating stream lines in the neighborhood of the defined starting point. Then, particles are advected along the stream lines.
fld_in
AVS/Express Field(3D Structured Type Vector Data)
obj_out
AVS/Express DataObject
Visible
switches on and off the display of particles.Reset
resets all parameters.Save MicroAVS Visualized Geometry
saves data in a MVG file.Help
displays help.Select Data
Selects the data to be distributed in th e X, Y (Z) directions. Data components are in the X, Y and Z directions starting from the top in order. Further, the number of components should be at least two or three.display plane
displays the initial slice plane where the particles are advected.plane - displays the slice plane with transparency.Rotmesh - displays the slice plane using mesh lines with transparency.
displays translation parameters.rot x - rotates the starting slice plane about the X axis.Transrot y - rotates the starting slice plane about the Y axis.
rot z - rotates the starting slice plane about the Z axis.
displays rotation parameters.trans x - moves the slice plane along the X axis.plane scale Xtrans y - moves the slice plane along the Y axis.
trans z - moves the slice plane along the Z axis.
sets the scale values of the starting slice plane in the X direction.plane scale Y
sets the scale values of the starting slice plane in the Y direction.dim X
sets the number of cells in the X direction.dim Y
sets the number of cells in the Y direction.set plane center
locates the slice plane vertically at the center of the Z axis.Operation Buttons
Reset - resets the system to the initial state (of time).colorStop - stops particle advection.
Run - plays back the advection once.
Cycle - plays back cyclically. When the end point is reached, the system goes back to the starting point and this is done repeatedly.
glyphs are colored based on the vector values.glyph size
sets the size of the glyph.Start Time
Defines the start time at which particle advection begins along the stream lines.End Time
Defines the time at which particle advection ends.step
Defines integral time (time step).N-segments
Defines the number of time steps within a grid.Max-segments
Defines the total number of time steps.order
Defines the order of integration.Display Trace
Drawing tailed line.
MicroAVS/samples/advect.v
v/MicroAVS/Field/advect.v
FLDAdvect1D
FLDAdvect2D
UCDAdvect2D
UCDAdvect3D